AI Insights · Timothy · January 2022
Top 5 City Building Games on iOS in Argentina Q4 2021
In Q4 2021, city building games on iOS in Argentina showed varied performance metrics, with some apps experiencing growth in downloads and active users, while others saw fluctuations in revenue.
Throughout the fourth quarter of 2021, the performance of top city building games on iOS in Argentina showcased diverse trends in downloads, revenue, and active users. Here's a detailed look at how each app fared during this period, based on data from Sensor Tower.
The Simpsons™: Tapped Out from Electronic Arts experienced a significant increase in weekly revenue, peaking at around $748 in mid-November. Weekly downloads also saw a rise, reaching 901 in the last week of December. Active users grew steadily from 4.4K to approximately 5K by the end of the quarter.
SimCity BuildIt, another title by Electronic Arts, had a notable spike in weekly revenue in mid-October, peaking at $459. Downloads fluctuated throughout the quarter, with a high of 541 in early November and ending the year with 435. Active users saw a peak of around 4.2K in early November, with numbers stabilizing around 3.5K by the end of the quarter.
Craftheim - 3D Idle Lumberjack by AI Games FZ showed a declining trend in downloads, from 776 in late September down to 34 by the end of December. Active users mirrored this trend, dropping from 1.1K in late September to just 63 by the end of the year.
My Town - City Life Story game from My Town Games LTD had a stable performance in weekly downloads, with a peak of 123 in early December. The game also saw a slight increase in weekly active users, reaching 100 in early December and maintaining around 84 by the end of the quarter. Revenue was minimal but noted a small uptick to $62 in the last week of December.
Life of King: Idle World Sim by PIXIO LIMITED had fluctuating download numbers, peaking at 187 in mid-October but dropping significantly afterward. Active users reached a high of 294 in late October but saw a decrease to 50 by the end of December. Weekly revenue remained negligible throughout the quarter.
For more insights and detailed data on app performance, visit Sensor Tower.